About time that group is sent away from gate to castle Age shows up at
the castle and decides to check in on Navae, thinking she is queen.
Goes to the king’s chamber window – closed
Looks for the closest one – closet window of sheets, pillow, and such
He goes through and immediately goes out into the hall without a
second thought, and immediately runs into guards who point spears at
Guards “Oh God it talks!… Do we kill it?”
Age “Kill me? Don’t Kill me! That’s Horrible!”
Guards “uhh….” One goes for a superior
Age “so where’s Queen Navae?”
Guard “Navae isn’t queen. Why would that traitor bitch be Queen?”
Age “What? Huh? Oh…..oh….”
Age immediate turns around back the way he came out the window.
Age groups up with the rest and informs Karl and party of what he found out.
Karl and Age hatch a plot to get into and out of the dungeons in order
to determine whether or not Navae is actually free and leading the
insurgence, or if she’s a secret prisoner of the state.
We are curious of the resistance and Deacon and Meesa set out to find out more:
Guerilla tactics – all over town – fewer in the southern portion (residential)
Supply lines (food, guns, and such)
Couple who are supplied by government – armory and butcher
Meesa looks at Butcher – Jim’s Meats
Go in check it out – get some jerky and get a Chicken … mmmm tasty chicken
Deacon looks at armor – Gilded Gauntlet
Checks inside and skulk about near the forge
Sends Avitus out to fly around in the area and if anyone comes to
make some small noise that Deacon can hear
Karl and Age go about doing their Chewbacca prisoner scenario
Wait until 8ish when it’s quiet – less people – easier to get away with
They are able to get most of the way to the dungeons, but then they
are stopped in the castle by an officer.
When asked about the prisoner, Karl mentions that Age is a wanted
criminal and that he’s taking him to the cells.
After being praised for his work, Karl proceeds with the operation.
Upon arriving at the dungeon, Karl is directed to put Age in a holding cell.
Karl and Age both enter the holding cell.
Karl drops the disguise and motions for the other prisoners to be
quiet and uses Ghost Sound to inform them that he’s looking for Navae
and asks if anyone has information about her.
One of the men comes forward and says that Navae may or may not be
dead, but that Lord Barcuun would have everyone believe that she’s
behind the insurgency. Merl apparently escaped via an escape tunnel
and is running a resistance outside the city. Navae was initially
captured and supposedly refused to escape, despite the official story
that she broke out and started causing chaos in the city. Her actual
whereabouts are unknown. Karl and Age are increasingly convinced that
she is still being held in the castle somewhere.
Karl gives the key to the prisoner and instructs Age and the others to
break out and cause a prison riot while he searches for Navae during
the ensuing havoc.
Karl attempts to Suggest the guard to forget his presence and tell him
where Navae is.
The guard says that Navae isn’t in the prison, and he doesn’t know
what was done with her other than that she was taken up to a higher
level in the castle. The guard snaps out of the spell for just long
enough to ask Karl to help her if he can, before slipping back into a
Karl and Age both leave the prison area disguised as guards. They
start towards the king’s chambers with the idea that she may have been
taken there for less-than-savory purposes.
They make it to the royal chambers without incident, though they do
begin to draw suspicious looks near the chambers. They change their
disguises to match Lord Barcuun’s personal guards.
Karl attempts to relieve the nearest guards from duty. The guards
refuse, but Karl utilizes his Suggestion power. The guards “decide” to
take the day off.
Karl and Age take up their positions guarding the door.
Karl looks through the keyhole and doesn’t see anyone in the room.
Karl walks into an empty room, but smells blood coming from the bathroom.
The bathtub contains a bloody, mangled female corpse that seems to be
Navae, but the face has been peeled off and it’s impossible to tell
It’s not a corpse. She has a pulse. (WTF? SHE HAS A PULSE!?!)
Karl manages to stop most of the heavy bleeding, but it’s obvious that
she won’t survive transport without healing magic.
Age suggests getting potions and Meesa while Karl stands guard at the door.
As Age is leaving, he sees a row of busts with faces pinned to them.
One of them is Navae’s.
Navae begins to stir and opens her eyes, but isn’t actually coherent.
Karl whispers to her and attempts to comfort her. Her eyes close, and
Karl returns to post outside the door.
Age flies off to get potions.
Deacon and Meesa are both ambushed by resistance saboteurs and lead to
Shade, a resistance lieutenant, and Merl’s third in command, Mac.
Meesa smarts off to Mac and banters for a bit. She’s impressed by such
a large man’s ability to be so stealthy.
Shade describes to Deacon a bit of their operation and the
resistance’s attempts to disrupt the new government’s infrastructure.
Meesa and Deacon are lead to their base.
Age finds the potions and Karl’s portable hole back at camp and flies
back to the castle.
Karl attempts to administer potions to Navae as Age stands guard at the door.
After giving her all the potions, they’re still not certain that
she’ll survive transport, but they decide to try anyway. Age takes
Navae (in the portable hole) back to the ship.
On the way back, Age sees Meesa and Mac and quickly describes the
situation with Navae. Mac breaks into tears and quickly takes Meesa
and Age to their encampment.
The rebel encampment is a very nice building advertised as a massage
and acupuncture clinic. Underneath a rug, a hidden flight of stairs
leads to a secret room where many of the rebel insurgents are meeting.
Age produces the portable hole and frantically tries to get a healer
into the hole.
Merl, upon seeing Navae’s state, jumps into the hole and, with Age’s
help, hoists Navae out of the hole.
Navae seems to comprehend who and what she’s seeing. She seems to try
to speak before going limp. Her breath gives out.
Merl completely loses his cool and begins screaming with rage and despair.
Deacon and Shade enter the building as Merl’s scream is dissolving into sobs.
Some of those present have simply left the gruesome scene, while
others either stand stoically or cry.
Karl, while trying to escape the castle in disguise, runs into Lord
Upon seeing a “guard” that he doesn’t recognize, Lord Barcuun has him
seized and Karl is unconscious after being sapped.
The inhabitants of the rebel encampment are still reeling from the
events in the basement. Karl’s absence is noticed by Age, and a rebel
agent is stationed near our ship to alert us if he returns.
Deacon discusses the current tactical and strategic situations with
Mac and Shade.
Age suggests sneaking into the castle and having Merl, Deacon, Age,
Mac, and Shade cause a distraction and maybe try to kill Barcuun,
while Meesa sneaks in to retrieve Karl.
Merl enters the room and simply says “We need to find the Philosopher’s Stone”.
The Stone is said to be the cause off the destructive, chaotic
properties of the Split Pass. Supposedly it can be found in a cave
somewhere in the Split Pass; it’s said to the mouth of hell.
The party (minus Karl) agree to mount an expedition to retrieve the
Stone, assisted by Merl, Mac, Shade. Age is uncomfortable with the
idea – both for leaving Karl and for raising the dead. Merl indicates
that there was someone on the inside to feed information… who may just
have inadvertently let out.
Merl indicates that there should be enough liquid in the stone to save
both, as long as it is within the time (7 days). This convinces Age,
who agrees as long as Merl will do everything he can to help.
The party heads out via the ship. Mac is armed with an enormous
hammer, Shade with a blowdart. It takes a day to get to the Split Pass
- the terrain becomes increasingly mountainous and hellish.